![]() ![]() To achieve this you will have to subdivide your tasks, such as using some runs to gather enough money to reach the next castle enhancement, while using others to fight the various bosses. The ultimate goal is to explore the dungeon and kill the five bosses. You even gain the ability to lock the current dungeon layout in place (so your next run won’t be randomly generated) by bribing Death. ![]() Once you have unlocked the weapon-smith, you can purchase swords, shields, and runes to provide your heroes with permanent enhancements. The money you earn in each adventure can be used to upgrade your castle, unlocking skills, character classes, and merchants. Rogue Legacy’s implementation of the roguelike mechanics work perfectly. Each class brings a different subtleties to the gameplay, all of which should be mastered to ensure maximum efficiency. RL2 is a huge leap from the first game and I would love to see it become every bit and more of a hit as the original, but I'm patient and I understand they had a gameplan and wanted to make it a bigger game and then work on porting the game once all of the content was there.There are a total of 8 different character classes, ranging from Paladin to Wizard, and Barbarian to Ninja. ![]() ![]() They have just said elsewhere already that they wanted to focus on the game itself and all of the content they wanted to include, the biomes, the classes, the weapons, spells, etc., during the Early Access stage. PS - I run Bootcamp on a Mac and when I boot to Mac OS and look at the game on my Steam Library, if I click to browse the local files, it takes me to a folder with an application named "RL2 OSX Build Test". Now that version 1.0 has been released and the game has left Early Access, it's probably just a matter of time before the devs have the time to work on the Mac and Linux releases as well as releases on all of the various consoles. Originally posted by RobertoD91:Agree! and also a linux port for steam deck would be great! ![]()
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